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MyTrajectoryGrkuta.h
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1 #ifndef _MYTRAJECTORYGRKUTA_H_
2 #define _MYTRAJECTORYGRKUTA_H_
3 
4 #include "MyTrajectoryBfield.h"
5 
7  public:
8  MyTrajectoryGrkuta(const DMagneticFieldMap *bfield, int level = 1);
9  MyTrajectoryGrkuta(const HepVector B_in, int level = 1);
10  void swim(const HepVector &param); // cut and paste
11  void swim(double startingXprime, double startingZ, double startingTheta, double startingPhi, double ptinv);
12  private:
14 };
15 
16 #endif // _MYTRAJECTORYGRKUTA_H_
MyTrajectoryGrkuta(const DMagneticFieldMap *bfield, int level=1)
void swim(const HepVector &param)
const DMagneticFieldMap * bfield