1 #ifndef _MYTRAJECTORYGRKUTA_H_
2 #define _MYTRAJECTORYGRKUTA_H_
10 void swim(
const HepVector ¶m);
11 void swim(
double startingXprime,
double startingZ,
double startingTheta,
double startingPhi,
double ptinv);
16 #endif // _MYTRAJECTORYGRKUTA_H_
MyTrajectoryGrkuta(const DMagneticFieldMap *bfield, int level=1)
void swim(const HepVector ¶m)
const DMagneticFieldMap * bfield