5 TDirectory *
locDirectory = (TDirectory*)gDirectory->FindObjectAny(
"Hist_NumReconstructedObjects");
15 if(TVirtualPad::Pad() == NULL)
16 locCanvas =
new TCanvas(
"NumHighLevelObjects",
"NumHighLevelObjects", 1200, 800);
18 locCanvas = gPad->GetCanvas();
24 if(locHist_NumHighLevel != NULL)
25 locHist_NumHighLevel->Draw(
"COLZ");
TH2D * locHist_NumHighLevel
TDirectory * locDirectory